Wednesday, April 2, 2008

P2 Vodcast: Virtual "Reality"

Team Members:

P2 Context

There have been enormous advancements in computer technology in the past few decades. Going from enormous to micro, sluggish to high speed, repulsive to elegant and unknown to worldwide. Computers and the cyber world has become a part of our culture, livelihood, and existence. Thus our group decided to investigate the space in the cyber world in comparison to the real world’s physical space.

For our podcast we decided to choose three popular online activities and compare them to their non-online counter parts. The three online activities we picked were researching, gambling, and shopping.

We first depicted those activities without the Internet. Each of those activities was done in the physical world. The people involved in these activities had to be in separate places to do them because of accessibility reasons. For researching in the real world, our subject needed to be in the physical library to achieve his research. For gambling, two friends needed to meet at a physical location to gamble. For shopping, our subject needed to actually go to the store to pick her items. We notice that as they are doing it, all of the subjects were situated in different places.

Then we showed our subjects doing the exact activities using their laptops and the Internet. Though they are all doing separate activities that require them to be at different cyber places, they are still situated in the same physical room in real life. By having all the subjects actually being in the same exact room while doing all those activities that otherwise would of required them to be at different locations, we see the large impact of how computers have impacted our lives. Space in the cyber world has brought us closer together in the end and we don’t need to go out of our way in our busy lives to achieve certain activities.

Tuesday, February 26, 2008

propsal

Part 1:
The web-space is a dimension that gives people the ability to traverse from place to place but without having to traverse any physical distance. We want to closely investigate the perceived efficiency of traversing different places in cyberspace and how this compares to traversing in the physical world.

Part 2:
The pod cast will investigate the online cyber world. Often we feel as if we’re in an actual physical space while surfing online. However we’re still in the physical presence of our home using a computer. For instance a person shopping online can feel as if the person is shopping at a physical store, playing a massive online video game may entitle the person to believe he or she is in a physical fantasy world. Video conferencing may create a very similar atmosphere to an actual face to face conference in a physical conference room.

In our pod cast video, we will focus on the physical experience on online shopping and how it transforms our shopping culture. We would like to question on the several aspects or advantages of online shopping, such as time saving, and to investigate how well we spend our "saved" time on other activities and how our online shopping orders AFFECT our shopping experience as compared to the physical shopping. We might conduct street interviews or survey on how people's satisfactory level of receiving the goods is affected depends on the waiting time.

Part 3:
We will use many different research techniques to help support, enhance, and elaborate on our idea. We will include field research such as surveys, questionnaires, and naturalistic observations. This will help us get a large sample of data that we can compile and examine.

We will also use some text books to help support our information such as the text book “Small Pieces Loosely Joined”. This text book offers us insight on how the web influences our perception of time and space. It looks directly at our topic of why we perceive the Web as space and how distance is eliminated by it. It also offers a lot of other interesting information that we may incorporate into our project such as the Web giving us a sense of realism and togetherness.

Other information sources that we may use are articles found on the Internet, newspaper articles and notes from courses that are relevant to our topic. For CCT260, we dealt with similar topics regarding how the Web makes the globe smaller because it helps eliminate distance. An example brought up in a lecture slide was Online Learning, which offers virtual classrooms that help students that live in rural areas be able to attend school without having to travel long distances.

For references, we will use movies such as “Click”, and all our gathered resources from our research. We will try to draw from as much sources as possible to help guide and support our topic and podcast.

Part4:
We would like to make our podcast very precise and informative for our viewers. We would like to make this a short documentary of some sort. Since we are going to conduct surveys by using questionnaires, we feel that it will be important to conduct a few interviews and make this a part of our podcast as well. We will also have a head style segment where the presenter can talk about facts. Narration will be a crucial part of our podcast since a great deal of information will be passed onto the viewer making the podcast informative, enlightening and persuasive.

The podcast will consist of four main parts, each roughly equally in length. In the first part we will propose our question to the viewing audience. For example, Are virtual spaces a good substitute for the experience that physical spaces provide? In the second part we will showcase our process of surveys and interviews. Here we will focus on what questions we asked and why we asked them. The third part will include some interviews and narration. In the fourth and final part we will discuss our findings and

Thursday, February 21, 2008

Group

Team name: Awesome


Chen, Yingjia Rainie:
Editing

Ho, Henry
Acting, Research

Nath, Saurab
Filming, Write-up

Wang, Ken
Directing,

Wong, Cindy Wing Yee
Editing, Acting

We will be looking toward how technology has influenced society
. Particularly the Internet.

Wednesday, February 13, 2008

podcast review


While I was searching for pod casts, I came across G4tv.com a very well known website dedicated to podcasts relating to parody shows and video games. I came across a podcast called Emperor gets a job” which I thought was very well done.

The podcast itself is a short four minute comic parody of the events that shortly occurred after the last star wars episode, where Darth Sidious attempts to get a honest job at a temporary job agency. He received many different type of jobs but fails them all and ends up killing pets and people due to his evil nature. Just from a technical standpoint, the video itself is very impressive, the sound is crystal clear, and the camera angles and position is good in every scene. Also the podcast had excellent transitions and supporting visuals during the news conference. Overall it is evident that podcast was made with a fairly high budget due to its superior technical aspects.

Content wise, the main actor portrayed Darth Sidious successfully in a comical style because of the acting. Overall this podcast is very enjoyable for anyone that is looking for a good laugh and especially for anyone who enjoyed the star wars saga.

Tuesday, January 29, 2008

Web 2.0 and Podcasting where is this heading?

Web 2.0 is a new revolution evolving in the world wide web where knowledge is created through greater human interactions. This is evident as online communities such as blogs, social networking, and wiks sprung out. Examples such as facebook and wikipedia are probably the most noticeable over the last half decade. However although web 2.0 may be perceived as a new generation of world wide web, the technical aspect side remains unchanged in comparison to previous web technologies. But with increasingly higher internet users and better efficient web technologies, we can see a drastically increase in terms of users and quality of networking sites in the future such as a easier more sophisticated version of wikipedia or facebook, one could even be accessed remotely on other mediums other than a computer like PDAs or cell phones.

Podcasting similarly have seen a huge increase in popularity recently in the past half decade. This is mainly due to the fact that broadband Internet users. Podcasting involves collecting digital media files that are distributed over the Internet which is playable on multimedia devices such as computers. The reason why pod casting were mostly unknown a decade again was mainly due to the small broadband Internet users. Video files usually are greater in sizes compare to image and audio files. Thus podcasting was only widely available as a convenient way to distribute video files when internet users began the switch from convention dial up to broadband. In the future with he arrival of even faster broadband Internet service, expect pod casting videos to be in even higher in sound and video quality.