Wednesday, April 2, 2008

P2 Context

There have been enormous advancements in computer technology in the past few decades. Going from enormous to micro, sluggish to high speed, repulsive to elegant and unknown to worldwide. Computers and the cyber world has become a part of our culture, livelihood, and existence. Thus our group decided to investigate the space in the cyber world in comparison to the real world’s physical space.

For our podcast we decided to choose three popular online activities and compare them to their non-online counter parts. The three online activities we picked were researching, gambling, and shopping.

We first depicted those activities without the Internet. Each of those activities was done in the physical world. The people involved in these activities had to be in separate places to do them because of accessibility reasons. For researching in the real world, our subject needed to be in the physical library to achieve his research. For gambling, two friends needed to meet at a physical location to gamble. For shopping, our subject needed to actually go to the store to pick her items. We notice that as they are doing it, all of the subjects were situated in different places.

Then we showed our subjects doing the exact activities using their laptops and the Internet. Though they are all doing separate activities that require them to be at different cyber places, they are still situated in the same physical room in real life. By having all the subjects actually being in the same exact room while doing all those activities that otherwise would of required them to be at different locations, we see the large impact of how computers have impacted our lives. Space in the cyber world has brought us closer together in the end and we don’t need to go out of our way in our busy lives to achieve certain activities.

No comments: